News

LairCast™ Episode 22: Cullen Bunn

Monday, October 3rd, 2011

Monday, October 03, 2011Download here!

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Cullen Bunn

Cullen BunnRachel and Bryan sit down with Cullen Bunn to chat about his wildly successful comic Sixth Gun, upcoming post Fear Itself series, Fear Itself: Fearless and Showtime’s upcoming TV series development of his comic The Damned! This is a great listen for any fan of horror fiction, comics or anyone wanting to get into the industry!


LairCast™ Episode 15: The Schwarz Brothers

Friday, July 29th, 2011

July 29, 2011Download here!

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DAMAGED #1 by John & Michael Schwarz (Radical Publishing)Bryan and Kalen sit down with brothers Michael and John Schwarz to discuss their upcoming comic Damaged by Radical Publishing, their work with actor Sam Worthington (Terminator Salvation, Avatar) and their new venture at Full Clip Productions. Check out this episode if you are a fan of police & crime dramas, film adaptations of comic and graphic novels or just listening to guys with Australian accents talking about comics and movies!


GAMA Trade Show Awards!

Monday, April 5th, 2010

We won!

Angie Blackmon and David Wheeler hold the Power Retail AwardsDragon’s Lair Comics & Fantasy® won two awards at the GAMA Trade Show in March 2010!

Best Store and Best Store Design!

These are national awards and we are very excited to have won in two out of five categories!

We want to thank all of our loyal customers for their continued support and patronage; without you, we wouldn’t have had the chance to win these awards or become the awesome comics & gaming store we have become!

Winning these awards has just inspired us to become even better for next year as we strive to continue to be the best brick-and-mortar retailer in the country!

Three Beginnings: Three New Comic Reviews

Sunday, April 4th, 2010

Three Beginnings

by Alan M Rogers

Every story begins somewhere. Every beginning sets the stage for the rest of the tale; it tantalizes us with hints of what’s coming next and shows us a bit of the world we’re about to enter, a bit of the characters we’re about to spend time with, and a bit of the plot we’re about to become (hopefully) swept away by.

Recently, my boss handed me three comics I’d never heard of and asked me to review them. I had no idea what to expect from these comics and I had even less of an idea what these comics were about. The only thing they had in common is that they were all beginnings.

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Comics That Caught My Eye

Thursday, January 14th, 2010

by David Wheeler

Check out some of these upcoming titles and merchandise!

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A Blurb on OUTLAW STAR TP vol 01 from Image Comics!

Tuesday, September 22nd, 2009

Greg Webster

Recently, Image has been heavily promoting their anthology-style books. Outlaw Territory is the newest of these books, and it takes on the Western ideals that make me love movies like “The Good The Bad and The Ugly” and the remake of “3:10 To Yuma”. The variety in this collection is astounding, even with the “Old West” theme. All of the stories could have easily been printed as slightly longer one shots, but the pure variety and the simplicity of each premise really allows the artist/writer teams on each story to take their best shot at showing their perspectives. With quality art throughout and writing good enough to make me cry into my hat, you would be a fool to pass up on this trail pardner.

Star Wars: Outcast review!

Thursday, August 27th, 2009

A review of Star Wars: Outcast

Alan M Rogers

Star Wars OutcastI’ve been a Star Wars fan for a very long time; I can’t really remember a time I haven’t loved it; space knights and laser swords and heroics across the board. Star Wars was my real introduction to heroic archetype, black hat villains, and evil overlords. As a kid, I read Star Wars novels written for kids, stories about Jabba the Hutt’s father trying to kill Princess Leia and stories about Chewbacca and Han visiting the Wookie home world. There was no Coruscant or Kashyyk and I didn’t know the difference between a Jedi and a Sith.

I haven’t stopped reading Star Wars fiction since then.

In the past thirty years, the Star Wars universe has expanded, becoming a rich and textured tapestry of stories and characters, complete with hundreds of thousands of years of history, heroes and villains.

One of the most recent Star Wars tales I’ve had the pleasure of reading was Star Wars: Outcast by Aaron Allston. The first of the Fate of the Jedi series exploring what happens to the Jedi after Jacen Solo’s fall to the Dark Side as Darth Caedus and his subsequent defeat by his sister.

Star Wars: Outcast is just that – Star Wars. Aaron Allston’s concise prose gives me the same feelings of wonder and excitement that I get from watching the original three Star Wars movies. Luke Skywalker is arrested and facing trial for his failure to stop Jacen Solo from becoming a Dark Lord of the Sith and the entire Jedi Order is under scrutiny by the Galactic Alliance and Chief of State Nataasi Daala while Jedi Valin Horn (and later, others) are dealing with what appear to be psychotic breaks.

A master of character writing, Aaron Allston breathes new life into the classic Star Wars characters as they deal with the newest crises to galactic peace and security. Whether it’s Han Solo offering to play sabacc for Luke’s bail money or it’s Leia calmly taking control, the characters are obviously the same characters we fell in love with watching the original movies. However, Aaron Allston also manages to shade the characters with the maturity and wisdom that have come with their many years of experience at the center of interstellar
upheaval.

Allston also brings in many of the characters that have appeared in novels over the years, including Nawara Ven, the Twi’lek lawyer who once flew with Corran Horn and Rogue Squadron and his wife Rhysati Ynr as part of Luke’s defense team, writing them with the same panache and subtlety as he does the classic characters. It’s during Luke’s trial that this novel really begins to shine; Nawara Ven’s expert handling of the recalcitrant Jedi Grand Master and the fantastic political dialogue with Nataasi Daala
that finally explores some of the real differences between Imperial and
Republic doctrines sets the stage for the beginnings of what certainly be one of
the most fantastic journeys in Star Wars history.

Luke Skywalker must go into exile and prove there was no way he – or any of the Jedi – could have prevented Jacen Solo’s fall. His son, Ben, decides to go with him, to atone for and come to terms with his own part in Darth Caedus’ brutal war. After one of the best-written farewell scenes I’ve read in many a year, Luke and Ben set out to retrace Jacen’s travels and studies, starting with the Baran Do Sages’ Temple on Dorin.

Meanwhile, Han and Leia travel to Kessel to help Lando Calrissian and his wife Tendra (another awesome Star Wars character who doesn’t get nearly as much screen time as she should!) find out what’s going on with new ground quakes.

Of course, during this all, Valin Horn has been dealing with what seems to be a psychotic break, which causes the Galactic Alliance to assign every Jedi an observer. Jaina Solo, who is dealing with her (mostly) secret love affair with Jag Fel, has her world shaken when she is assigned the man who now looks like her deceased brother Anakin – something that shakes both her and Anakin’s former love, Tahiri Veila.

I won’t even give you a hint as to the end, because not even I saw it coming (and between you and I, that is saying something.) This novel is classic Star Wars at it’s best, with Jedi walking into the darkness to discover its secrets, political machinations, and forbidden love.

If you haven’t read a Star Wars book in awhile – or ever – this is a great place to pick up and read. Aaron Allston does a great job of making the story accessible and enjoyable, even if you haven’t read a single Star Wars book before this one, much like the first Star Wars movie did, the story manages to put us in the middle of events but doesn’t leave us lost.

It does, however, leave us wanting the next book.

GenCon 2009

Thursday, August 20th, 2009

The Dragon’s Lair GenCon Logo Report!

by Indy Arno, Dragon’s Lair’s very own Intrepid, on-the-scene Reporter

My trip to GenCon 09 began with an adventure in the form of a small plane with broken lavatories, no air conditioning, and a pair of engines that were finicky at best. Despite these tribulations, I, your dedicated chronicler, eventually made it to my sixth GenCon without falling from the sky like a huge meteor dropped by an angry DM. I met up with some of my old college friends from BSFFA (the largest student-run gaming and geekiness club in the country), and together we set out on an epic journey through Nerd Mecca.

For those who have never been to GenCon, a word of explanation: GenCon, advertised as “The Best Four Days in Gaming,” is to the tabletop set what ComicCon is to superhero fans. Board, card, miniature, role-playing and any other conceivable type of gaming companies and bulk retailers of such set up in the enormous dealer’s room, along with smaller niche booths for anime, costuming, gaming accessories, movies, art, and more to introduce hordes of curious gamers to old favorites or new gems and to preview unreleased material or make a grand début for their products. The belles of the ball this year were Wizards of the Coast‘s updated Dungeons & Dragons 4.0 Eberron setting book (actually released earlier this summer, but feted heavily at the Con) and Paizo‘s Pathfinder Core rulebook, which was so popular that the line for its release was nearly broken up by Con security because it was long enough to disrupt all the surrounding booths within about five rows. Interestingly, the Wizards’ pavilion this year was much smaller and not as centrally placed as in years past, while the Paizo booth was almost as large as Wizards’ and conveniently located on the far end of the hall (not the prime spot, but much easier to get to).

Paizo‘s booth notwithstanding, much of GenCon reflected Wizards’ reduced state, no doubt due to the poor economic conditions. The traditional celebrities row, which has in the past included such names as Peter Mayhew (Star Wars), Jamie Bamber (Battlestar Galactica), Walter Koenig (Star Trek and Babylon 5), the crew of Mythbusters, and many other geek icons, was notably absent. This year, the only official non-author celebrity was Vic Mignogna of Fullmetal Alchemist, and, while he is always a popular face at cons, the lack of any other famous people was a bit odd for such a major convention. The monetary downturn showed up in a few other minor ways, such as the lack of life-sized (or more than) models of D&D monsters and characters, superheroes, etc. in the RPGA and CCG halls. Even so, there were as many games as ever and the dealer’s hall was still filled with more interesting stuff than I will ever have money to buy in my entire lifetime, so the cuts were nowhere near enough to make me stop having fun.

Some of the highlights that remained included the costume contest and parade, the dance (the theme was Masquerade this year, which I didn’t think was as cool as last year’s Steampunk Ball, but I may be biased), Dana DeVries’ always sold-out 7th Sea LARP, the Heroes of Rokugan L5R LARP, and the exclusive White Wolf party, which my friends and I managed to snag invitations to by showing up at the White Wolf booth dressed as canon characters from the Exalted RPG. I had never been to the White Wolf party before since it’s invite-only (and I’m not sure what else besides costuming can earn invitations), but it took place in a dimly-lit, trendy bar that is exactly the kind of place that shows up in virtually every Vampire game that has ever been run on the planet Earth. The décor and the vampire movies (plus Blade) playing on screens around the lounge convinced my group to get permission to run an old World of Darkness Hunter tabletop set at the party next year. While hobnobbing with the White Wolf crowd, I heard that the hotly anticipated and frequently delayed Scroll of Exalts should be available in the next couple of months, and rumor has it that the next book in the Exalted series will involve the return of the Scarlet Empress to Creation.

Another yearly feature of GenCon are the ENnies, the fan-chosen awards for gaming excellence, mostly for RPGs, but also including miniatures and accessories. D&D and Pathfinder made a sweep of the awards this year, but Mouse Guard, Dark Heresy, Song of Ice and Fire, and CthuluTech also made off with multiple wins. CthuluTech‘s Senior Art Director, Mike Vaillancourt, was ecstatic about the Best Cover win, claiming that he was never going to take his medal off. He also told me that everyone’s favorite alien-bound faction, the Tagers, were thought up by the creative team after a weekend of sake shots to “get them in a dark place”.

I was in a dark place when I heard that the Brobdingnagian Bards, a Rennaisance Faire-type duo native to Austin but frequently present at GenCon, had broken up. Marc Gunn, the autoharp-playing half of the pair, still made it up this year to promote his solo work and perform two standing-room-only concerts. The Great Luke Ski of Dr. Demento fame was also at GenCon, along with filk icon Tom Smith, and others, roaming the halls or dealer’s room like the wandering minstrels they are.

I can’t even begin to talk about the many other events that went on at GenCon; I just didn’t have time to even sample half of them, but I can give a partial list of the things I didn’t get to check out: video game tournaments of all sorts; the Terrorwerks AirSoft LARP; miniatures painting; costuming, writing, GM-ing, etc. seminars; Nintendo DS meet-ups for various games; all the CCG tournaments; the True Dungeon (which I’ve been trying to get into for years, only to have the tickets I finally managed to buy conflict with another event I was already committed to); numerous LARPS and table-tops of all sorts of systems and settings; anime and movie screenings; the Gaia Online meet-up; and things I’m sure I never even heard about. There was just so much going on, I couldn’t even hope to keep up with four days of 24 hour activity. And that’s what’ll always keep me going back to GenCon each year.

About the Austin Lair

Tuesday, July 7th, 2009

The Austin Dragon’s Lair Comics and Fantasy is located on Burnet Road just north of 2222 in Austin, Texas. We can be reached during business hours at (512) 454-2399.

We have a dedicated gaming area available for use on a pre-reservation or first-come basis while we are open. We also sponsor demos of new and established games. It is perfectly okay (and heartily encouraged) to “just shop” during the late hours while folks are gaming.

We also have dozens of  events every week!  There’s something every night – and if you don’t see a game you want, please contact us!

Check out our Calendar page for game-night wheres and whens.

Austin Hours
M-Tu 10am-Midnight
Wed 9am-Midnight
Th-S 10am-Midnight
Sun Noon-7pm

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    (210) 615-1229

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