Week of September 1, 2010
Castle Ravenloft Board Game by Wizards of the Coast
D&D Board
Game
BY: Bill Slavicsek and Mike Mearls
The master of Ravenloft is having guests for dinner—and you are invited!
Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1–5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play.
Castle Ravenloft includes the following components:
- 40 plastic heroes and monsters
- 13 sheets of interlocking cardstock dungeon tiles
- 200 encounter and treasure cards
- Rulebook
- Scenario book
- 20-sided die.
Item Details:
- Item Code: 207790000
- Release Date: August 31, 2010
- Format: Non-traditional
- Price: $64.95 C$74.99
- ISBN: 978-0-7869-5557-2
Rogue Trader: Game Master’s Kit by Fantasy Flight Games
All the power of the universe at your fingertips!
A Game Master’s screen for the Warhammer 40,000 Roleplay: Rogue Trader RPG, featuring useful charts and tables. Also features a sourcebook including a starship construction guide, NPC starship vessel generator, and Starship Combat summary sheet, and the adventure “Whispers on the Storm”. Takes your Explorers deep into the Koronus Expanse where fortune and peril await.
$19.95
Smallville Role-playing Game by Margaret Weis Productions

Every hero has a beginning… The SMALLVILLE Roleplaying Game lets you experience all the superpowered action and coming-of-age drama of the hit show on the CW Network. Whether you’re struggling against your heritage, your humanity, or your heroic responsibility, you’ll need the support of friends and family in order to embrace your destiny. Players may choose to take on the role of Clark, Chloe, Lois, Oliver, or their own original characters in the world of SMALLVILLE.
Easy-to-learn rules and full-color pages bring the show to life for new and experienced gamers alike.
216p Hardcover FC $39.95
Week of August 24, 2010
Axis & Allies Europ 1940 by Avalon Hill Games
It is spring, 1942, and the world is at war.
Five world powers struggle for supremacy: Germany and Japan are aligned against England, the Soviet Union, and the USA. You control the military and economic destiny of one of these countries in the titanic struggle that will decide the fate of the world. You will need the perseverance of Montgomery, the daring of Rommel, the courage of Patton, the timing of Yamamoto, and the steadfastness of Zhukov!
Axis & Allies is a classic game of war, economics, and strategy. It’s now been revised and expanded by Avalon Hill. The new edition features updated plastic pieces, a more detailed map, new victory conditions, and loads of extras.
The blitzkrieg rages; can you stop it?
Axis & Allies includes:
- 366 Plastic Playing Pieces
- 1 Game Board
- Industrial Production Certificates (money)
- Instruction Book
- 9 Player Aid Charts
- Control and Aircraft Movement Markers
- 10 Marshaling Cards and Markers
- 12 Dice
- Plastic Chips
Week of August 18, 2010
Heroscape: The Warriors of Eberron by Hasbro Games
The hordes of evil must be stopped. Goblins ogres mindflayers and fire giants! The warriors of Khovaire are summoned to the greatest battle of all time. Will the Warriors of Eberron be enough to stem the tide? Iconic characters and monsters from the worlds of Dungeons and Dragons® joins forces with the ultimate build and battle miniatures game to bring new dimensions of fun for everyone!
Warriors of Eberron is the second expansion set to Heroscape Master Set: Battle for the Underdark. It is also fully compatible with HeroScape Master Set: Rise of the Valkyrie and Heroscape Master Set: Swarm of the Marro. The planned release date is in August 2010.
The four packs are:
Pack 1: Common Pack
Golem and Wyrmlings
Includes: one Uncommon Iron Golem, 4 Common Wyrmlings, and a Treasure Glyph.
Pack 2: Common Pack
Veterans of the Last War
Includes: one Uncommon Werewolf Lord, 3 Lycanthrope Markers one Uncommon Mind Flayer Mastermind, one Common Squad of 3 Warforged Soldiers, and one Treasure Glyph
Pack 3: Common Pack
Ogre and Goblins
Includes: one Uncommon Ogre Warhulk, one squad of 4 Goblin Cutters, and one Treasure Glyph.
Pack 4: Unique Pack
Heroes of Khorvaire
Includes: 5 Unique Heroes. A Warforged Wizard, a Human Shadow Assassin, 2 Shadow tiles, a Dragonborn Paladin, a Hobgoblin Sorcerer, and a Fire Giant as well as one Treasure Glyph.
Week of August 11, 2010
Dungeons & Dragons 4th Edition: Psionic Power by Wizards of the Coast
D&D Rules Supplement
BY: Robert J. Schwalb
Hot on the heels of Player’s Handbook 3 comes Psionic Power, a D&D supplement that explores the psionic power source in more detail. This supplement presents hundreds of new options for D&D characters, specifically focusing on heroes who channel the power of the mind. It provides new builds for the ardent, battlemind, monk, and psion classes, including new character powers, feats, paragon paths, and epic destinies.
Item Details
- Item Code: 210940000
- Release Date: August 17, 2010
- Series: D&D Rules Supplement
- Format: Hardcover
- Page Count: 160
- Price: $29.95
- ISBN: 978-0-7869-5560-
Dungeons & Dragons 4th Edition:
Dark Sun Campaign Setting by Wizards of the Coast
D&D Supplement
BY: Richard Baker, Robert J. Schwalb & Rodney Thompson
Explore a savage, wondrous world.
Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested wastelands—or plunder it for your own D&D campaign!
The Dark Sun Campaign Setting provides exciting character options for D&D players, including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It also provides everything Dungeon Masters need to run 4th Edition Dark Sun campaigns or include Dark Sun elements in their homebrew campaigns. It has rules and advice for handling survival challenges, arena encounters, desert terrain, and adventure creation. It also presents a short, ready-to-play introductory adventure.
Item Details
- Item Code: 253870000
- Release Date: August 17, 2010
- Series: D&D Supplement
- Format: Hardcover
- Page Count: 224
- Price: $39.95
- ISBN: 978-0-7869-5493-
Dungeons & Dragons 4th Edition: Dark Sun Creature Catalog by Wizards of the Coast
D&D Rules Supplement
BY: Richard Baker and Bruce R. Cordell
Monsters and other threats from the world of Athas.
This supplement for the Dark Sun Campaign Setting collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome. It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian heroes or the heroes in your “homebrew” D&D campaign.
Item Details
- Item Code: 253880000
- Release Date: August 17, 2010
- Series: D&D Rules Supplement
- Format: Hardcover
- Page Count: 144
- Price: $19.95 C$23.95
- ISBN: 978-0-7869-5494-0
Dungeons & Dragons 4th Edition: Dark Sun Marauders of the Dune Sea by Wizards of the Coast
D&D Adventure
BY: Bruce Cordell
A D&D adventure set in the world of Athas or your own campaign world.
Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak’s fall as the beginning of Tyr’s end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city’s Revolutionary Council and threaten outlying holdings. If Tyr is to thrive, heroes must arise to tame the lawlessness and evil that threatens the free city.
This stand-alone D&D adventure is designed to take characters from 2nd to 5th level. Although nominally set in the Dark Sun campaign setting, Dungeon Masters can easily incorporate it into their “homebrew” D&D campaigns.
Item Details
- Item Code: 253890000
- Release Date: August 17, 2010
- Series: D&D Rules Supplement
- Format: Trade Paperback
- Page Count: 32
- Price: $12.95
- ISBN: 978-0-7869-5495-7
Week of August 4, 2010
Warlord: The Savage North by Reaper Games
Warlord: The Savage North contains everything you need to play 8 brand new factions for the Warlord Second Edition game system. Set in the frozen lands of northern Adon, the book features the Warlord Second Edition core rules and eight battle-ready, hardcore factions! A history of the setting, map, and detailed background information for each of the forces offers players an opportunity to build and paint unique armies in this inhospitable region.
New Factions include:
- Bloodstone Gnomes
- Wood Elves of Tembrithil
- Dark Elves of the Darkreaches
- Dwarves of Kragmarr
- Black Orcs of Kargir
- Frost Giants of Icingstead
- Koborlas of the Nornwood
- Sisterhood of the Blade
Exalted Second Edition: Return of the Scarlet Empress by
White Wolf Games
Could it finally be here?
We’re not sure either, but we’re holding our breath and hoping!
The Scarlet Empress returns, and unknown to most, she heralds the Yozi Reclamation! Soon, Creation will be plunged into conflict, and whether they support the Empress efforts or oppose her at every turn, the world’s Exalted will be at the heart of the struggle. In the end, as the heavens shake and the Blessed Isle burns, what tales will they tell of your deeds? A ready-made series for Exalted, Second Edition, Return of the Scarlet Empress features an adventure that spans Creation, as well as action for each Exalt type and most other Exalted characters, from Mountain Folk to heroic mortals, plus Stats for the Scarlet Empress herself!
Product Information
- TYPE: Second Edition Sourcebook
- PAGE COUNT: 224
- PRICE: $31.99 US
- STOCK NUMBER: WWP 80108
- ISBN NUMBER: 978-1588463913
Week of July 28, 2010
Hordes Primal Mk II by Privateer Press
In a world ravaged by warfare, fury is your greatest weapon.
In HORDES, even the earth trembles as towering warbeasts born to fight and trained to kill hurl themselves at their foes in a frenzy of claw and fang that churns the battlefield into a writhing sea of carnage. Within the bloody fog of war, their battle leaders seize this unbridled rage and from it forge momentous weapons to wield against their enemies, knowing only the strongest, fastest, and most cunning will survive.
Take control of a powerful warlock and his horde of fierce warriors and monstrous warbeasts in this fast-paced and aggressive 30 mm tabletop miniatures battle game set in the foreboding wilds of western Immoren, home of the Iron Kingdoms.
HORDES: Primal Mk II thrusts you into this savage world with:
- Complete core rules for the HORDES tabletop miniatures game
- In-depth histories of the non-human nations of western Immoren and the conflicts that have shaped them.
- Detailed profiles and rules for the powerful warbeasts and soldiers of the Trollbloods, Circle Orboros, Legion of Everblight, and Skorne.
- An instructional painting and hobby guide that will show you how to bring your tabletop battlefield to life.
Seize the unstoppable power of HORDES Mk II and unleash the fury within!
Product Information:
- PIP Code: 1033
- Price: $29.99*
- Release Date: July 28, 2010
*Softcover edition
Catan Histories: Settlers of America Trails to Rails by Mayfair Games
The 19th Century has arrived and America is heading west.
Wagon trains form on the frontier. Settlers seeking fresh lives and opportunities strike out to tame wild lands and build new cities. These new cities rely on young railroads for vital goods. Trails become rails and create great wealth.
While the crowded East still offers options, its resources dwindle. Look west to make your fortune. Smart money seeks rich, unclaimed land and hungry new markets. Finance your settlers as they head west to build capitals of tomorrow. Link these cities with rails of steel. Operate your railroad to supply the townsfolk with goods. Go west. Settle the wide, open land. Claim your destiny!
Settlers of America, Trails to Rails™ utilizes the simple, fun Catan hex-tile grid to map the young United States. Collect and trade resources in order to purchase and move settlers, build cities, lay rails and acquire and move trains. Create rail links to acquire gold, which lets you buy resources and use opponents’ rails. Use trains to distribute goods to rival cities. But, as your settlers populate the West, they deplete the resources of the East. Still, your options always abound.
Components
- 120 railroad tracks (in 4 colors)
- 48 cities (in 4 colors)
- 8 train engines (in 4 colors)
- 8 settlers wagon (in 4 colors)
- 1 outlaw
- 40 goods cubes (in 4 colors)
- 40+ die-cut gold coins (in 1 and 5 denominations)
- 4 building cost overview charts
- 1 map board
- 2 dice
- 12 die-cut number tokens
- 95 resource cards
- 24 development cards
- 1 rulebook
Product Information:
- MFG3203
- MSRP: $55.00
- Ages: 10+
- Players: 3-4
- Playing Time: 90-120 minutes
- Designer: Klaus Teuber
- Art: Michael Menzel
- Made in: Germany
Week of July 21, 2010
Voltron Miniatures Game by Privateer Press

The evil Drule Empire threatens to enslave the entire galaxy. Against this evil stands the Galaxy Alliance, led by the legendary Voltron, Defender of the Universe! Now in the darkness of space, the fate of untold galaxies is about to be decided. Which side will you choose?
Take control of the mighty Voltron and the Galaxy Alliance or Lo-Tron of the fiendish Drule Empire as you wage battle across the unforgiving reaches of space. Launch searing energy blasts, smash your opponent into rogue asteroids, and form blazing sword as you unleash the awesome power of two of the universe’s mightiest beings to achieve total victory!
To set the stage for the face-off between the forces of good and evil, you’ll lay out the specially designed gridded space battle mat, which conveniently references all the ability text needed to play the game. The mat is double-sided so you will have a choice between two different scenarios: Cosmic Influx or Solar Conflict. Various elements on the battle maps bring different special effects to the game: asteroids to maneuver through, enhancing power crystals, a dangerous comet and super nova, and a dampening ion field. You will also struggle with your opponent for control of key points on the battle map to give your force an edge. If you can, you’ll secure a targeting satellite or fueling station to bolster your attack capabilities or speed, hold special relay positions to slow down the opposing force, take control of a solar amplifier to enhance your power, and access a navigational probe to assist your battle map maneuvering.

In the midst of this space scene, Voltron and Lo-Tron collide in battle. With an arsenal to choose from, the gigantic robots exchange devastating brawl, blast, and power attacks. Brawl attacks are used against adjacent enemies, while blast attacks are used against enemies at a distance. Various power attacks may be used when aligned with the enemy not only to cause damage but also to change his position on the battle map. This aspect of attacking in the Voltron: Defender of the Universe battle miniatures game—actually taking the opponent’s miniature and placing it somewhere else on the battle map—makes for some very dynamic combat sequences.
And there’s the additional action in the game with Galaxy Garrison Cruisers and Skull Ships dog fighting through asteroid fields. Although you have just five of these units in your reserves, they are an unlimited resource of combat support, since a unit can be re-spawned onto the battle map even after being destroyed.
The outcome of Voltron and Lo-Tron’s fight will determine the fate of the universe. When either Voltron or Lo-Tron is defeated, the game ends. Only the victor is left standing!
Voltron, Defender of the Universe Battle Miniatures Game features
- 1 Voltron figure
- 5 Voltron Lion figures
- 5 Voltron force Galaxy Garrison Cruiser figures
- 1 Lo-Tron figure
- 1 Lotor’s Command Ship figure
- 4 Robeast figures
- 5 Lo-Tron Skull Ship figures
- 4 health tracking tokens
- 4 dice tracking tokens
- 24 dice
- 1 double-sided game mat
- 1 full color rulebook
Week of July 14, 2010
D&D 4E Tomb of Horrors by Wizards of the Coast

D&D Super-Adventure
BY: Ari Marmell, Scott Fitzgerald Gray
The deadliest dungeon in the D&D world returns!
For generations, the Tomb of Horrors has held an inescapable allure. It draws adventurers to it like a beacon then devours them utterly like some monstrous predator. Within its sepulchral, trap-ridden halls and chambers lay the secrets and treasures of the demilich Acererak and, some say, the demilich himself.
Tomb of Horrors features a modular design that allows Dungeon Masters to build campaigns around the events herein, or pick and choose from the various chapters for use as standalone adventures. It presents a variety of challenges, from intricate combat encounters to traps and tricks evocative of the classic Tomb of Horrors adventure.
This D&D adventure is designed for characters of 10th–22nd level and includes a full-color, double-sided battle map designed for use with D&D Miniatures.
Item Details
- Item Code: 253850000
- Release Date: July 20, 2010
- Format: Hardcover
- Page Count: 160
- Price: $29.95 C$35.00
- ISBN: 978-0-7869-5491-9
D&D 4E Demonomicon by Wizards of the Coast
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D&D Rules Supplement
BY: Mike Mearls, Brian R. James, Steve Townshend
Demons and demon lords for your D&D campaign.
Unleash the hordes of the Abyss!
Demonomicon presents the definitive treatise on demons and their masters, the demon lords. Whether you’re looking to introduce demons into your D&D campaign or plunge your heroes into the heart of the Abyss, this book has something for you!
More than just a maelstrom of chaos and corruption, the Abyss is an exciting D&D adventure locale for paragon- and epic-level heroes to explore. Within its many layers lurk powerful demon lords and fiendish hordes eager to be unleashed upon unsuspecting worlds. This tome brings demons into the world of D&D, updates classic demons to 4th Edition, provides statistics for various demon lords, and introduces dozens of new horrors from the abyssal depths. It gives Dungeon Masters ready-to-use encounters and mechanics to make demons exciting elements in their home campaigns.
Item Details
- Item Code: 253860000
- Release Date: July 20, 2010
- Series: D&D Rules Supplement
- Format: Hardcover
- Page Count: 160
- Price: $29.95 C$35.00
- ISBN: 978-0-7869-5492-6
D&D 4E Vor Rukoth by Wizards of the Coast

D&D Rules Supplement
BY: Greg Bilsland
A ready-to-use adventure location for any D&D campaign.
Need an exciting adventure location for your heroes to explore? Look no further.
Vor Rukoth presents a fully detailed, ready-to-use fortress ruin, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map. The book is perfect for Dungeon Masters looking for a mysterious adventure location that fits instantly and easily into their existing D&D campaigns.
Once a stronghold of the tiefling empire of Bael Turath, Vor Rukoth has fallen into ruin and become a haven for monsters. Within its vaults, the treasures and mysteries of Bael Turath wait to be unearthed! In addition to an adventure location, Vor Rukoth holds many hours of excitement and adventure
Item Details
- Item Code: 197400000
- Release Date: July 20, 2010
- Series: D&D Rules Supplement
- Format: Trade Paperback
- Page Count: 32
- Price: $12.95 C$14.95
- ISBN: 978-0-7869-5549-7
D&D 4E Orcs of Stonefang Pass by Wizards of the Coast

D&D Adventure
BY: Logan Bonner
A standalone D&D adventure for 4th-level characters.
Stonefang Pass wends its way through the mountains of the Stonemarch, home to brutal tribes of orcs. The time has come to clear the pass and gain a foothold, so that it can be used for trade between the town of Winterhaven and the lands beyond the mountains. Brave adventurers are needed to rid the pass of monsters and liberate Stonefang Keep from the orcs. Who’s up for the challenge?
This standalone D&D adventure is designed for 4th-level characters and can be easily inserted into any D&D campaign.
Item Details
- Item Code: 251250000
- Release Date: July 20, 2010
- Format: Trade Paperback
- Page Count: 32
- Price: $12.95 C$14.95
- ISBN: 978-0-7869-5391-2
Forces of Warmachine: Mercenaries by Privateer Press

Our Business is War
Where war arises, warriors-for-hire inevitably follow—and conflict is constant within the Iron Kingdoms. The mercenaries of the region are as varied as its lands and the peoples who inhabit them. From vile assassins such as the infamous Croe’s Cutthroats to the Hammerfall companies from the dwarven nation of Rhul and the highly disciplined Steelheads, generals can find mercenaries to suit any battlefield role.
Whether you field mercenaries as faction reinforcements or as their own army, Forces of WARMACHINE: Mercenaries contains everything you need to employ these sell-swords in battle, featuring:Where war arises, warriors-for-hire inevitably follow—and conflict is constant within the Iron Kingdoms. The mercenaries of the region are as varied as its lands and the peoples who inhabit them. From vile assassins such as the infamous Croe’s Cutthroats to the Hammerfall companies from the dwarven nation of Rhul and the highly disciplined Steelheads, generals can find mercenaries to suit any battlefield role.
Whether you field mercenaries as faction reinforcements or as their own army, Forces of WARMACHINE: Mercenaries contains everything you need to employ these sell-swords in battle, featuring:
- Complete faction rules and profiles for using all current Mercenary models in WARMACHINE Mk II.
- New troops to bring to the fight, plus the all-new warcaster Drake MacBain.
- An in-depth look at the various mercenary charters that seek profit amid the wars of the Iron Kingdoms.
- A painting and modeling guide to help you ready your forces for battle.
- Mercenary Theme Force lists and rules, which allow you to create armies based on specialized mercenary arrangements in the WARMACHINE world.
Item Details
- PIP Code: 1031
- Price: $34.99*
- Release Date: July 07, 2010
- Cover Type: Soft Cover
- Hardcover Available: Yes
- Hardcover PIP Code: 1032
- Hardcover Price: $44.99
Week of July 8, 2010
Warhammer 8th Edition by Games Workshop
Available for sale July 10, 2010! – Dragon’s Lair Comics & Fantasy® is still taking pre-orders!
Prepare thyself for battle, steel yourself for slaughter and war-unending. The champions of the Warhammer world are calling; the grand muster is upon us for this is a dark age, a bloody age, an age of war. Behold the Game of Fantasy Battles.
The Warhammer rulebook is a massive 528-page full colour hardback book. Within its covers the book is divided into four mighty sections. The Rules tell you how to field your army on the tabletop; the Warhammer World delves deep into the background; the Miniatures Showcase is page after page of gloriously painted models; and Warhammer Battles explores the depth and breadth of the hobby.
Inside the Warhammer rulebook you’ll find:
The Rules
Here you’ll find all of the rules and information you need to wage war with an army of Citadel miniatures across the dangerous and enchanted landscapes of the Warhammer World.
The Warhammer World
This section explores the bloody background and war-ravaged history of the Warhammer World, detailing all of the races, and the great battles and pivotal events that have shaped the Warhammer World.
Miniatures Showcase
Here you’ll find over 100 pages of gloriously painted Citadel miniatures, a showcase of every Warhammer army. You’ll also find a slew of hobby tips that cover everything from assembling and painting your miniatures, to creating your own battlefield for them to fight over.
Warhammer Battles
This section is all about telling a tale through your games of Warhammer and there are six narrative scenarios to get you started. It even guides you through linking your battles together into epic campaigns and playing cinematic Legendary Battles.
The Lores of Magic
In this section you’ll find full rules and descriptions for each of the eight Lores of Magic that your wizards and spell casters can use to vanquish your foes and bolster your forces with.
Magic: the Gathering 2011 Core Set by Wizards of the Coast
Available for sale July 16, 2010! The Austin & San Antonio Lairs are holding a pre-release on June 10! – Dragon’s Lair Comics & Fantasy® is still taking pre-orders!
Walk amongst the elite – The ultimate strategic duelists. The few who can control deadly creatures and wield terrifying sorceries. Battle on countless worlds beyond this one in a quest for supremacy, and know what it means to say, “Here I Rule.”
Standard now rotates only once each year, with the release of the October large set. So Magic 2011 will enter Standard on its release without knocking anything out, then Magic 2010 and Shards of Alara block will leave Standard with the release of “Lights.” The Standard format between Magic 2011 and “Lights” will consist of Shards of Alara block, Zendikar block, Magic 2010, and Magic 2011. After the release of “Lights,” it will consist of Zendikar Block, Magic 2011, and “Lights.”
Week of June 23, 2010
Monsterpocalypse Big In Japan by Privateer Press

Big In Japan Monsterpocalypse
As a lone reporter in a news helicopter flew along the coast, reporting on the day’s beach activities, he spotted a large creature surfacing a few miles out into the ocean. The reporter headed toward the creature to get live close-up footage. Before the video feed from the news helicopter was broken, images of a slew of Triton invaders made their way to the television screens of the coastal city’s populace.
Monsterpocalypse: Big in Japan adds more Triton monsters and units from the depths of the sea to the game. This week’s preview highlights some of the awesome abilities these new additions bring to the Invaders agenda. It also includes iconic buildings from the Tokyo skyline.
There are also expansions to the factions introduced in Monsterpocalypse Now!
Week of June 16, 2010
Blackest Night Heroclix by Wizkids Games

Blackest Night Heroclix
The War of the Light comes to HeroClix with the DC HeroClix Blackest Night Starter Game! As the Blackest Night encompasses the world, heroes and villains alike are deputized into the Lantern Corps to fight back against the legions of Black Lanterns. Choose a team of lanterns and take them into battle!
This starter game includes everything a player needs to play HeroClix, including figures, map, rules and more.
Forces of Warmachine: Cryx by
Wizards of the Coast
Warmachine Rules Supplement
The Dragonfather Calls
From the darkness of their nightmarish isle, the undead legions of Cryx strike forth at the Iron Kingdoms, each battle serving to fuel their unholy factories as necrotechs shape everything that walks, crawls, or slithers out of their dank, macabre workshops. To oppose Cryx is to oppose death itself as legions of undead mechanithralls, ghostly bane thralls, looming black iron helljacks, and skittering bonejacks surge forth at the command of their lich lord masters.
Serve the glorious Dragonfather and bend the power of death to your will.
- Complete faction rules and profiles for using all current Cryx models in WARMACHINE Mk II.
- New troops to bring to the fight, plus the all-new warcaster Lich Lord Venethrax.
- An in-depth look at the history and structure of Cryx’s military.
- A painting and modeling guide to help you ready your forces for battle.
- Cryx Theme Force lists and rules, which allow you to create armies based on specialized forces from the nightmare empire of Cryx.
PIP 1020 $34.99 SC
Axis & Allies War At Sea Condition Zebra by Wizards of the Coast
Axis
& Allies War At Sea Expansion
All hands on deck for the third expansion to the War at Sea naval miniatures game. Condition Zebra will contain 40 authentically detailed miniatures that war gamers, WWII enthusiasts, and collectors can use to assemble fleets with which to do battle on the seas of World War II. Battleships, cruisers, submarines and aircraft will help you bring the battle to your opponent. Condition Zebra will let players add to their existing navies to recreate historical battles that rage across massive 30″x 40″ battle maps.
Condition Zebra Details
- 40 authentically detailed battleships, aircraft, destroyers & other vessels from WWII.
- Unique ships—such as the USS West Vriginia, IJN Suzuya, and the French Aircraft Carrier Bearn—feature their distinctive markings and camouflage.
- Three new patrol bombers including the English Short Sunderland Flying Boat.
- Prepainted, durable plastic—assembled and ready to play, right out of the box.
- Abilities and statistics of units based on historical performance in battle.
- Accuracy and detail of miniatures attracts collectors and WWII enthusiasts.
Additional Material
Week of June 9, 2010
D&D 4E Monster Manual 3 by Wizards of the Coast

D&D Core Rulebook
BY:Mike Mearls, Greg Bilsland, Robert Schwalb
Iconic monsters for your D&D campaign.
This core rulebook packs in over 200 new monsters to menace D&D player characters. Classic monsters such as the derro, the mimic, and Lolth (Demon Queen of Spiders) make their first appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic dragons!
Item Details
- Item Code: 253840000
- Release Date: June 15, 2010
- Series: D&D Rules Supplement
- Format: Hardcover
- Page Count: 224
- Price: $34.95
- ISBN: 978-0-7869-5490-2
D&D 4E Player’s Handbook Races: Tieflings by Wizards of the Coast
D&D Rules Supplement
BY: Matthew Sernett
New options and character hooks for tiefling characters.
This expansion of the Player’s Handbook core rulebook explores the infernal secrets of the tieflings. It presents D&D players with exciting new options for their tiefling characters, including unique racial feats, powers, paragon paths, and epic destinies. This book also includes ways to flesh out your tiefling character’s background and personality.
Item Details
- Item Code: 253830000
- Release Date: June 15, 2010
- Series: D&D Rules Supplement
- Format: Trade Paperback
- Page Count: 32
- Price: $9.95 C$11.95
- ISBN: 978-0-7869-5489-6
Week of May 19, 2010
War of the Ring: Collector’s Edition by Fantasy Flight Games
War of the Ring immerses players in the struggle for Middle-earth, placing them in command over the military might of vast armies. Now, with War of the Ring: Collector’s Edition, players have a chance to possess a rare and highly sought-after artifact!
War of the Ring: Collector’s Edition comes in a gorgeously painted wooden and resin box expertly crafted to resemble an ancient elven tome. Its cover adorned with elvish calligraphy, this massive book opens to reveal velvet-lined compartments, which accommodate the game’s many stunning components.
Don’t miss out on this exciting opportunity to own this impressive artifact, based on Tolkien’s genre-defining vision!
Dominion: Alchemy by Rio Grande Games
There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it’s all in the name of progress. They’re looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn’t think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They’re also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can’t be dissolved! Now that’s progress.
This is the 3rd addition to Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game.
Dominion: Alchemy is an expansion, and can’t be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have.
We hope you enjoy this expanding world of Dominion!
Week of May 12, 2010
D&D 4E: Player Strategy Guide by Wizards of the Coast

D&D 4E Rules Supplement
by: James Wyatt
One hundred and sixty pages of D&D hotness!
The D&D Player’s Strategy Guide is aimed at D&D players who crave the envy of their gamer peers. If you want a character that’s jaw-droppingly cool, this book is for you. It provides tips and tricks for optimizing your D&D characters—to make them more awesome and fun to play at the game table.
In addition to character optimization tips and player advice, this book includes entertaining sidebar essays written by celebrity gamers and a distinctive comic art style unlike other books in the D&D game line.
Item Details
- Item Code: 253820000
- Release Date: May 18, 2010
- Series: D&D Rules Supplement
- Format: Hardcover
- Page Count: 160
- Price: $29.95 C$35.00
- ISBN: 978-0-7869-5488-9
Week of May 5, 2010
Rise of the Eldrazi by Wizards of the Coast
The Eldrazi were colossal predators that roamed the Æther, devouring the mana and life energy of any plane they encountered, leaving lifeless husks in their wake. Recognizing the danger to countless planes, a trio of planeswalkers of old lured the Eldrazi to the mana-rich world of Zendikar, trapping them in material form and confining them on the plane using unimaginably powerful magic.
But their prison was tenuous. Several short centuries after their imprisonment, the Eldrazi came close to breaking free, rising up to feed upon the mana and lifeforce of Zendikar, nearly reducing it to a wasteland. The very presence of the colossal Eldrazi caused a host of bizarre, lesser drone-creatures to spring into existence: the brood lineages. But the Eldrazi were reimprisoned and the brood lineages along with them. Zendikar slowly recovered, but its ecosystem mutated, becoming stranger, fiercer, and more volatile in reaction to the Eldrazi predation.
And now, thousands of years since they last fed on the plane, the Eldrazi stir once more. A recent disturbance by three planeswalkers at the Eye of Ugin chamber loosened the bonds that kept the Eldrazi in torpor, and they rise to feed on the life of Zendikar again. Across the plane, the dormant stone hedrons come to life, changing or combining into bizarre superstructures, bending the laws of nature around them. A new generation of the brood lineages shudders into existence around their colossal progenitors, and the carnage is immediate.
Rise of the Eldrazi is the third set of the Zendikar block, following Worldwake and will contain 228 cards with 20 basic land cards.
Rise of the Eldrazi will release on Friday, April 23, 2010!
Warhammer 40K Horus Heresy Boardgame by Fantasy Flight Games
On the thirteenth day of Secundus, the bombardment began…
In the greatest betrayal the universe has ever known, the Warmaster Horus – once humanity’s greatest general, now corrupted by Chaos – has turned against the Emperor and hurled the Imperium of Man into ferocious civil war. The galactic conflict has risen to its climax. The Warmaster’s ruinous legions have assaulted Holy Terra itself, the Emperor’s seat. Here the fate of humanity hangs in the balance during the greatest military campaign ever seen.
In the Horus Heresy board game, this legendary battle unfolds across the razed plains of Terra and in the frozen orbit above. Deadly fighting ranges from the Emperor’s golden Inner Palace to Horus’s flagship, the Vengeful Spirit. Taking the side of either traitor or loyalist, two players control either fearless Space Marine legions or deviant Chaos Space Marines, mighty Titans, Imperial Armies both loyal and traitorous, and a fearsome array of other units, including the Emperor and Horus themselves.
An innovative order and initiative system forces each side to carefully consider the commands they issue to their troops. A dramatic, card driven combat system incorporates escalating damage, gives players the opportunity to allocate resources between attack and defense, and brings to bear the unique special powers of each unit type, from fortification-destroying Titans to the perverse daemons of Chaos. Brother fights brother, and the universe hangs in the balance!
Horus Heresy includes over 120 detailed miniature models including 10 plastic terrain pieces, and more than 200 cards to bring this sweeping conflict to life on a stunning map of the war-torn Terra.
Week of April 21, 2010
Rise of the Eldrazi by Wizards of the Coast
The Eldrazi were colossal predators that roamed the Æther, devouring the mana and life energy of any plane they encountered, leaving lifeless husks in their wake. Recognizing the danger to countless planes, a trio of planeswalkers of old lured the Eldrazi to the mana-rich world of Zendikar, trapping them in material form and confining them on the plane using unimaginably powerful magic.
But their prison was tenuous. Several short centuries after their imprisonment, the Eldrazi came close to breaking free, rising up to feed upon the mana and lifeforce of Zendikar, nearly reducing it to a wasteland. The very presence of the colossal Eldrazi caused a host of bizarre, lesser drone-creatures to spring into existence: the brood lineages. But the Eldrazi were reimprisoned and the brood lineages along with them. Zendikar slowly recovered, but its ecosystem mutated, becoming stranger, fiercer, and more volatile in reaction to the Eldrazi predation.
And now, thousands of years since they last fed on the plane, the Eldrazi stir once more. A recent disturbance by three planeswalkers at the Eye of Ugin chamber loosened the bonds that kept the Eldrazi in torpor, and they rise to feed on the life of Zendikar again. Across the plane, the dormant stone hedrons come to life, changing or combining into bizarre superstructures, bending the laws of nature around them. A new generation of the brood lineages shudders into existence around their colossal progenitors, and the carnage is immediate.
Rise of the Eldrazi is the third set of the Zendikar block, following Worldwake and will contain 228 cards with 20 basic land cards.
Rise of the Eldrazi will release on Friday, April 23, 2010!
Warhammer 40K Horus Heresy Boardgame by Fantasy Flight Games
On the thirteenth day of Secundus, the bombardment began…
In the greatest betrayal the universe has ever known, the Warmaster Horus – once humanity’s greatest general, now corrupted by Chaos – has turned against the Emperor and hurled the Imperium of Man into ferocious civil war. The galactic conflict has risen to its climax. The Warmaster’s ruinous legions have assaulted Holy Terra itself, the Emperor’s seat. Here the fate of humanity hangs in the balance during the greatest military campaign ever seen.
In the Horus Heresy board game, this legendary battle unfolds across the razed plains of Terra and in the frozen orbit above. Deadly fighting ranges from the Emperor’s golden Inner Palace to Horus’s flagship, the Vengeful Spirit. Taking the side of either traitor or loyalist, two players control either fearless Space Marine legions or deviant Chaos Space Marines, mighty Titans, Imperial Armies both loyal and traitorous, and a fearsome array of other units, including the Emperor and Horus themselves.
An innovative order and initiative system forces each side to carefully consider the commands they issue to their troops. A dramatic, card driven combat system incorporates escalating damage, gives players the opportunity to allocate resources between attack and defense, and brings to bear the unique special powers of each unit type, from fortification-destroying Titans to the perverse daemons of Chaos. Brother fights brother, and the universe hangs in the balance!
Horus Heresy includes over 120 detailed miniature models including 10 plastic terrain pieces, and more than 200 cards to bring this sweeping conflict to life on a stunning map of the war-torn Terra.
Week of April 14, 2010
Heroclix: The Brave & The Bold by Wizkids/NECA Games
The Brave & The Bold
Your favorite superhero miniatures game returns to stores in a powerful way with DC HeroClix: The Brave and the Bold.
Each ClixBrick will come shrink-wrapped with 10 booster packs, along with a mailaway form for the Buy it by the brick figure.
Featuring 55 new superhero and supervillian figures – including over 25 characters that have never before appeared in DC HeroClix.
The Brave and the Bold includes famous DC Comics team-ups like Flash/Green Lantern and Lex Luthor/Brainiac, and features some of the most exciting and dynamic figure sculptures ever seen in HeroClix. New ‘Alter Ego’ figures let players start the game with a superhero in disguise – and then change into costume when danger threatens.
The ever-popular Buy it by the Brick reward program is continued in The Brave and the Bold! This time, it features the exclusive Batman/Catwoman Buy it by the Brick figure.
Each piece will have individual collector numbering and limited to 5000 pieces. The figure will NOT be shipping with the bricks.
Customers wanting the figure will have to go through Mail-In Redemption to recieve their pieces. Mail-in redemption requires 10 The Brave and the Bold UPCs and redemption coupon.
Product Number: NEC11308
Shipping Weight: 3.50 pounds
Don’t forget to check out the Dragon’s Lair Comics & Fantasy® Austin Heroclix: The Brave & The Bold release event on April 16, 2010!
Wild Talents RPG Second Edition by Arc Dream Publishing
Wild Talents RPG Second Edition
Format: Hardcover, 384 pages, 8.5″ x 11″.
Price: $49.99
When super-powered Talents appeared during World War II, no one suspected it was only the first faltering steps of the human mind freed from the prison of reality. Then, after the war, Talents appeared who could do the impossible without interference from others of their kind. The age of Wild Talents had arrived!
Wild Talents is a complete superhero roleplaying game built for fast, thrilling action and unprecedented flexibility.
The cult classic returns, this time with a full-scale retail release! Wild Talents Second Edition features new art by Todd Shearer, a massively expanded chapter on the history of the World Gone Mad by Dennis Detwiller, chapters on running superhero games and playing superheroes by Greg Stolze, and updated and cleaned-up rules throughout. “Wild Talents 2nd Edition,” developed and produced by Arc Dream Publishing, will be printed and published by Cubicle 7 Entertainment.
The Plane Above: The Astral Sea by Wizards of the Coast
D&D Rules Supplement
Writer: Rob Heinsoo
Climb aboard an astral skiff and set sail for adventure!
On the Astral Sea, characters face off against angels, devils, githyanki, and even the gods and their exarchs while exploring dungeons, raiding astral galleons, and establishing themselves as demigods. This game supplement builds on the overview of the Astral Sea presented in the Manual of the Planes game supplement and explores the heavenly plane in greater detail. From the cavernous layers of Nine Hells to the dark dungeons of Tytherion, adventure awaits in every astral dominion and on the vast, uncharted sea that stretches between them.
This game supplement describes the Astral Sea and key locations throughout the plane. It also presents a multitude of new monsters, as well as adventure hooks, encounters, hazards, and everything Dungeon Masters need to make the Astral Sea a featured setting in their campaigns.
Item Details
- Series: D&D Rules Supplement
- Format: 160 pg, Hardcover
- Price: $29.95
Week of March 30, 2010
D&D 4E Player’s Handbook 3 by Wizards of the Coast
D&D Rules Supplement
Mike Mearls, Rob Heinsoo, and Robert J. Schwalb
Rules for psionic, divine, and primal heroes.
Player’s Handbook 3 expands the range of options available to D&D players with new classes, races, powers, and other material.
This book builds on the array of classes and races presented in the Player’s Handbook and Player’s Handbook 2 core rulebooks, presenting old favorites and new, never-before-seen options to the game. Player’s Handbook 3 also adds the psionic power source to the 4th Edition D&D game, along with several new classes that harness this power source.
This book introduces some of the most awesome new classes to the D&D 4E universe, including the Ardent, the Psion and the Runepriest. It also has new paragon paths, new races previously only seen on D&D Insider and introduces hybrid classes! This is a fantastic book and a must-have for any DM or player.
Don’t forget to sign up for Worldwide D&D Game day and get a chance to play with these new races, classes and options!
Forces of Warmachine Cygnar by Privateer Press
Known as the Jewel of the Iron Kingdoms, the great nation of Cygnar is beset by enemies on all sides. Against these threats stands the elite army of the Cygnus, including battle-hardened trenchers, deadly long gunners, and the legendary Storm Knights, warriors whose weapons bristle with lightning. Armed with the most advanced mechanika in the Iron Kingdoms, the stalwart and courageous soldiers of Cygnar stand resolute against those who seek to destroy their beloved homeland.
Take up the fight for the Cygnus with Forces of WARMACHINE: Cygnar, featuring:
- Complete faction rules and profiles for using all current Cygnar models in WARMACHINE Mk II.
- New troops to bring to the fight, plus the all-new warcaster Captain Kara Sloan.
- An in-depth look at the history and structure of Cygnar’s military.
- A painting and modeling guide to help you ready your forces for battle.Cygnar Theme Force lists and rules, which allow you to create armies based on specialized forces from the nation of Cygnar.








