Posts Tagged ‘Reviews’

Star Trek Movie Adaptation

Monday, February 8th, 2010

Star Trek: The Official Movie AdaptationSTAR TREK: THE OFFICIAL MOTION PICTURE ADAPTATION #1

by Alan M Rogers

Okay. I admit it. When the advance copy of IDW’s official movie adaptation of the 2009 STAR TREK movie came in the mail, I got a little bit excited. (Maybe more than a little.) The truth is, I love STAR TREK. Since I was a little kid, I’ve loved STAR TREK. It doesn’t matter which flavor of STAR TREK, either. The ideas behind STAR TREK are what make it great; the moral and ethical obligations of discovery and exploration and the idea that humanity, as a whole, can become much more than what we are and can successfully overcome the less appealing aspects of humanity.
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Locke & Key Crown of Shadows

Monday, January 11th, 2010

Locke & Key: Crown of Shadows #1Locke & Key: Crown of Shadows #1
by Crystal Alonzo

In Lovecraft, Massachusetts there is a mansion known as Keyhouse, home to the Locke family, the place where Tyson, Kinsey, and Bode’s father grew up. This is a place full of mystery, with doors that lead to places that aren’t in this world, and keys that unlock places that one wouldn’t think could be opened.

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The Girl Comic Guide

Tuesday, January 5th, 2010

by Alison King

You like comics.

I can’t blame you. Comics are awesome. There’s all sorts of them out there too, from the capes, to the horror, to the fantasy, to the historical, to the funny… Really, there’s a comic for everyone.

Including your girlfriend.

Yes, her eyes might glaze over during the Lord of the Rings movies. Yes, she might not have any idea what snikt or bamf mean. And maybe, just maybe, she doesn’t even care how cute David Tennet is and has no interest in watching a single episode of Doctor Who. Your sweetheart may not have a single ounce of geek cred, but still there’s at least one comic out there she’s going to like.*

So here it is, Gentlemen: Comics Your Girlfriend Would Like.

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Warhammer Fantasy RPG 3rd Edition Review

Monday, November 16th, 2009

This weekend, both Dragon’s Lair Austin and Dragon’s Lair San Antonio got the chance to run pre-release demos of the Warhammer Fantasy RPG 3rd Edition! The Dragon’s Lair San Antonio Events Coordinator, Karl Rodriguez, wrote a review of the game!

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Independent Wednesdays(2)

Tuesday, September 22nd, 2009

(Or How Alison Justifies Her Weekly Pull List)

A lot of big releases coming out this week like Wolverine: Old Man Logan Giant-Sized #1 and the wildly popular Detective Comics (issue #857), but not that much in the indies which makes this a light week for me. Still here’s a few that I’m excited about:

Beautiful Creatures #1 (of 2)

Red5

New Red5 mini series? Sold. After all, these are the guys who bring us comics like Neozoic and Atomic Robo. This newest offering starts with a man who jumps off of the Eiffel Tower… while he’s on fire. Which sure beats any “dark and stormy night” intro I’ve heard of. Beautiful Creatures is the story of four college ladies in England, except that they may be more magic than human and this means the things that go bump in the night are no doubt going to be bumping up against them pretty soon.

Madame Xanadu #15

Vertigo (Mature)

This is the last issue of the “Exodus Noir” story arch with guest artist and comics legend Michael Wm. Kaluta. It’s told two interconnected stories, the first amongst the 1930s New York elite and in a small Spanish town in the late 1400s during the Inquisition, in which Madame X turns her naturally meddlesome nature to fixing both her and other’s mistakes. Series writer Matt Wagner continues to put out stellar stories and I’m looking forward to the return on Eisner-nominated artist Amy Reeder Hadley in issue #16.

Underground #1 (of 4)

 Image

Artist Steve Lieber (Whiteout) and writer Jeff Parker (Agents of Atlas, Exiles) bring us this new spelunking action/thriller about Park Ranger Wesley Fischer caving in the mountains of Kentucky. I imagine it as a mix between the two horror movies Descent and The Hills Have Eyes, which means I’m definitely willing to try out this new mini series.

And since it’s a light week, I’m including some comics from last week too that you might have missed:

Beasts of Burden #1 (of 4)

Dark Horse

Equally charming and creepy, this miniseries is about a group of neighborhood dogs and cats who are actually more of a neighborhood occult task force, trying to bring down demons and dark magics that attack their otherwise quiet, sleepy town. Written by Evan Dorkin with art by the fabulous Jill Thompson, so come in and pick up last week’s issue.

Atomic Robo: Shadow From Beyond Time #5 (of 5)

Red5

Why aren’t you reading this series yet? Unless you are one of the many people who have already figured out how awesome it is (if so, good taste, my friend… good taste), you should come in and pick up this third installment of this kick-butt, Tesla-created, Nazi-fightin’ superhero Atomic Robo. The third trade paperback will be coming out this December, in case you’re waiting for it.

Sense and Sensibility and Sea Monsters

Quirk

The newest from the publishers of Pride and Prejudice and Zombies! It’s time to read the classics the way Jane Austen really meant them to be read. Will Elinor Dashwood find her true love? Or will he really be one of the Deep Ones? Will the romantic Marianne discover the truth of her dashing suitor’s engagement? Or even the fact that he’s a man-eating squid, bringing the very oceans to their knees? I’m simply quivering to find out!

A Blurb on OUTLAW STAR TP vol 01 from Image Comics!

Tuesday, September 22nd, 2009

Greg Webster

Recently, Image has been heavily promoting their anthology-style books. Outlaw Territory is the newest of these books, and it takes on the Western ideals that make me love movies like “The Good The Bad and The Ugly” and the remake of “3:10 To Yuma”. The variety in this collection is astounding, even with the “Old West” theme. All of the stories could have easily been printed as slightly longer one shots, but the pure variety and the simplicity of each premise really allows the artist/writer teams on each story to take their best shot at showing their perspectives. With quality art throughout and writing good enough to make me cry into my hat, you would be a fool to pass up on this trail pardner.

Ghostbusters!

Tuesday, September 15th, 2009

Ghostbusters Displaced Aggression

By Alan M Rogers

How many of y’all read IDW‘s Ghostbuster’s: The Other Side? Well, you should! IDW is the comics industry king of licensed material, re-invisioning classics like GI Joe, Transformers and the immortal Star Trek. If these fantastic series weren’t enough, IDW has turned to the cult-classic Ghostbusters, taking up where the movies left off.

Left hanging at the end of The Other Side, I was excited to get my hands on a pre-release copy of Ghostbusters: Displaced Aggression #1, and I was not disappointed. Separated and cast into various places in history by the entity Korzar’Rai (father of the iconic Gozer), the Ghostbusters are in real trouble.

Writer Scott Lobdell opens his tale with Peter Venkman in the old west, having a proton-powered shootout with ectoplasmic train-robbing bandits. In the best Clint Eastwood and John Wayne tradition, Peter Venkman is alone, armed only with his trusty particle accelerator, mad ghostbusting skills, and his wits as he tries to save the day, save the girl, and find his way back home.

To be honest, I expected IDW’s Ghostbusters to follow the episodic cheeseball format of the movies, but Lobdell surprised me by adding a truly epic feel to the story while losing none of the irreverant and sometimes ribald humor the franchise is known for, writing the comic Dr. Venkman with real flair and style, while portraying him as surprisingly multi-dimensional and resourceful. You can almost hear Bill Murray delivering Venkman’s dialogue as he fights his way through the spooks of the old west and meets up with an unexpected and unexpectedly beautiful new ally!

Artist Illias Kyriazis brings Lobdell’s story to life with vibrant colors and art that’s very true to the feel of the movies. Each panel is a smorgasbord of action and a riot of detail.

Any Ghostbusters fan should pick up this series and invest in the Other Side trade, because IDW’s creative team is taking the potential of the Ghostbusters and running with it – though even I have no idea where they’re going to take us next.

Star Wars: Outcast review!

Thursday, August 27th, 2009

A review of Star Wars: Outcast

Alan M Rogers

Star Wars OutcastI’ve been a Star Wars fan for a very long time; I can’t really remember a time I haven’t loved it; space knights and laser swords and heroics across the board. Star Wars was my real introduction to heroic archetype, black hat villains, and evil overlords. As a kid, I read Star Wars novels written for kids, stories about Jabba the Hutt’s father trying to kill Princess Leia and stories about Chewbacca and Han visiting the Wookie home world. There was no Coruscant or Kashyyk and I didn’t know the difference between a Jedi and a Sith.

I haven’t stopped reading Star Wars fiction since then.

In the past thirty years, the Star Wars universe has expanded, becoming a rich and textured tapestry of stories and characters, complete with hundreds of thousands of years of history, heroes and villains.

One of the most recent Star Wars tales I’ve had the pleasure of reading was Star Wars: Outcast by Aaron Allston. The first of the Fate of the Jedi series exploring what happens to the Jedi after Jacen Solo’s fall to the Dark Side as Darth Caedus and his subsequent defeat by his sister.

Star Wars: Outcast is just that – Star Wars. Aaron Allston’s concise prose gives me the same feelings of wonder and excitement that I get from watching the original three Star Wars movies. Luke Skywalker is arrested and facing trial for his failure to stop Jacen Solo from becoming a Dark Lord of the Sith and the entire Jedi Order is under scrutiny by the Galactic Alliance and Chief of State Nataasi Daala while Jedi Valin Horn (and later, others) are dealing with what appear to be psychotic breaks.

A master of character writing, Aaron Allston breathes new life into the classic Star Wars characters as they deal with the newest crises to galactic peace and security. Whether it’s Han Solo offering to play sabacc for Luke’s bail money or it’s Leia calmly taking control, the characters are obviously the same characters we fell in love with watching the original movies. However, Aaron Allston also manages to shade the characters with the maturity and wisdom that have come with their many years of experience at the center of interstellar
upheaval.

Allston also brings in many of the characters that have appeared in novels over the years, including Nawara Ven, the Twi’lek lawyer who once flew with Corran Horn and Rogue Squadron and his wife Rhysati Ynr as part of Luke’s defense team, writing them with the same panache and subtlety as he does the classic characters. It’s during Luke’s trial that this novel really begins to shine; Nawara Ven’s expert handling of the recalcitrant Jedi Grand Master and the fantastic political dialogue with Nataasi Daala
that finally explores some of the real differences between Imperial and
Republic doctrines sets the stage for the beginnings of what certainly be one of
the most fantastic journeys in Star Wars history.

Luke Skywalker must go into exile and prove there was no way he – or any of the Jedi – could have prevented Jacen Solo’s fall. His son, Ben, decides to go with him, to atone for and come to terms with his own part in Darth Caedus’ brutal war. After one of the best-written farewell scenes I’ve read in many a year, Luke and Ben set out to retrace Jacen’s travels and studies, starting with the Baran Do Sages’ Temple on Dorin.

Meanwhile, Han and Leia travel to Kessel to help Lando Calrissian and his wife Tendra (another awesome Star Wars character who doesn’t get nearly as much screen time as she should!) find out what’s going on with new ground quakes.

Of course, during this all, Valin Horn has been dealing with what seems to be a psychotic break, which causes the Galactic Alliance to assign every Jedi an observer. Jaina Solo, who is dealing with her (mostly) secret love affair with Jag Fel, has her world shaken when she is assigned the man who now looks like her deceased brother Anakin – something that shakes both her and Anakin’s former love, Tahiri Veila.

I won’t even give you a hint as to the end, because not even I saw it coming (and between you and I, that is saying something.) This novel is classic Star Wars at it’s best, with Jedi walking into the darkness to discover its secrets, political machinations, and forbidden love.

If you haven’t read a Star Wars book in awhile – or ever – this is a great place to pick up and read. Aaron Allston does a great job of making the story accessible and enjoyable, even if you haven’t read a single Star Wars book before this one, much like the first Star Wars movie did, the story manages to put us in the middle of events but doesn’t leave us lost.

It does, however, leave us wanting the next book.

New Comics for August 26th

Thursday, August 20th, 2009

By Alison.

This is a big week for me. A whole slew of really great independent comics are coming out this week. Series are starting, ending, coming out in trades… Well, here’s what I’m looking forward to:
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GenCon 2009

Thursday, August 20th, 2009

The Dragon’s Lair GenCon Logo Report!

by Indy Arno, Dragon’s Lair’s very own Intrepid, on-the-scene Reporter

My trip to GenCon 09 began with an adventure in the form of a small plane with broken lavatories, no air conditioning, and a pair of engines that were finicky at best. Despite these tribulations, I, your dedicated chronicler, eventually made it to my sixth GenCon without falling from the sky like a huge meteor dropped by an angry DM. I met up with some of my old college friends from BSFFA (the largest student-run gaming and geekiness club in the country), and together we set out on an epic journey through Nerd Mecca.

For those who have never been to GenCon, a word of explanation: GenCon, advertised as “The Best Four Days in Gaming,” is to the tabletop set what ComicCon is to superhero fans. Board, card, miniature, role-playing and any other conceivable type of gaming companies and bulk retailers of such set up in the enormous dealer’s room, along with smaller niche booths for anime, costuming, gaming accessories, movies, art, and more to introduce hordes of curious gamers to old favorites or new gems and to preview unreleased material or make a grand début for their products. The belles of the ball this year were Wizards of the Coast‘s updated Dungeons & Dragons 4.0 Eberron setting book (actually released earlier this summer, but feted heavily at the Con) and Paizo‘s Pathfinder Core rulebook, which was so popular that the line for its release was nearly broken up by Con security because it was long enough to disrupt all the surrounding booths within about five rows. Interestingly, the Wizards’ pavilion this year was much smaller and not as centrally placed as in years past, while the Paizo booth was almost as large as Wizards’ and conveniently located on the far end of the hall (not the prime spot, but much easier to get to).

Paizo‘s booth notwithstanding, much of GenCon reflected Wizards’ reduced state, no doubt due to the poor economic conditions. The traditional celebrities row, which has in the past included such names as Peter Mayhew (Star Wars), Jamie Bamber (Battlestar Galactica), Walter Koenig (Star Trek and Babylon 5), the crew of Mythbusters, and many other geek icons, was notably absent. This year, the only official non-author celebrity was Vic Mignogna of Fullmetal Alchemist, and, while he is always a popular face at cons, the lack of any other famous people was a bit odd for such a major convention. The monetary downturn showed up in a few other minor ways, such as the lack of life-sized (or more than) models of D&D monsters and characters, superheroes, etc. in the RPGA and CCG halls. Even so, there were as many games as ever and the dealer’s hall was still filled with more interesting stuff than I will ever have money to buy in my entire lifetime, so the cuts were nowhere near enough to make me stop having fun.

Some of the highlights that remained included the costume contest and parade, the dance (the theme was Masquerade this year, which I didn’t think was as cool as last year’s Steampunk Ball, but I may be biased), Dana DeVries’ always sold-out 7th Sea LARP, the Heroes of Rokugan L5R LARP, and the exclusive White Wolf party, which my friends and I managed to snag invitations to by showing up at the White Wolf booth dressed as canon characters from the Exalted RPG. I had never been to the White Wolf party before since it’s invite-only (and I’m not sure what else besides costuming can earn invitations), but it took place in a dimly-lit, trendy bar that is exactly the kind of place that shows up in virtually every Vampire game that has ever been run on the planet Earth. The décor and the vampire movies (plus Blade) playing on screens around the lounge convinced my group to get permission to run an old World of Darkness Hunter tabletop set at the party next year. While hobnobbing with the White Wolf crowd, I heard that the hotly anticipated and frequently delayed Scroll of Exalts should be available in the next couple of months, and rumor has it that the next book in the Exalted series will involve the return of the Scarlet Empress to Creation.

Another yearly feature of GenCon are the ENnies, the fan-chosen awards for gaming excellence, mostly for RPGs, but also including miniatures and accessories. D&D and Pathfinder made a sweep of the awards this year, but Mouse Guard, Dark Heresy, Song of Ice and Fire, and CthuluTech also made off with multiple wins. CthuluTech‘s Senior Art Director, Mike Vaillancourt, was ecstatic about the Best Cover win, claiming that he was never going to take his medal off. He also told me that everyone’s favorite alien-bound faction, the Tagers, were thought up by the creative team after a weekend of sake shots to “get them in a dark place”.

I was in a dark place when I heard that the Brobdingnagian Bards, a Rennaisance Faire-type duo native to Austin but frequently present at GenCon, had broken up. Marc Gunn, the autoharp-playing half of the pair, still made it up this year to promote his solo work and perform two standing-room-only concerts. The Great Luke Ski of Dr. Demento fame was also at GenCon, along with filk icon Tom Smith, and others, roaming the halls or dealer’s room like the wandering minstrels they are.

I can’t even begin to talk about the many other events that went on at GenCon; I just didn’t have time to even sample half of them, but I can give a partial list of the things I didn’t get to check out: video game tournaments of all sorts; the Terrorwerks AirSoft LARP; miniatures painting; costuming, writing, GM-ing, etc. seminars; Nintendo DS meet-ups for various games; all the CCG tournaments; the True Dungeon (which I’ve been trying to get into for years, only to have the tickets I finally managed to buy conflict with another event I was already committed to); numerous LARPS and table-tops of all sorts of systems and settings; anime and movie screenings; the Gaia Online meet-up; and things I’m sure I never even heard about. There was just so much going on, I couldn’t even hope to keep up with four days of 24 hour activity. And that’s what’ll always keep me going back to GenCon each year.

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